I screwed up and forgot to combine two meshes together before weight painting. Is there a way to combine the Pipe mesh to the Caretaker mesh without the mesh unbinding from the
Unity/PlayMaker] How to warp the player's viewpoint- STYLY
Mix And Match Skinned Mesh Body Parts With Mesh Baker – Digital Opus
Multi-Material Atlasing - Skinned Mesh Combiner - With Data Save | Modeling | Unity Asset Store
I made a tool to combine skinned meshes together. Here you can see the performance impact using uncombined meshes can have, and with no visual difference between the two, it's literally free